A block represents a model component with typified properties. In the Blocks category of Dlubal Center, a large number of such components are available that were created during the installation. User-defined blocks are also managed there.
To use a block, click the button to open the catalog of blocks.
The blocks are sorted by categories. Select the appropriate component by clicking it. Then, transfer the block to the current model by clicking OK.
Define the insert point of the block in the "Edit Blocks" dialog box. Specify where you want that reference point to be placed in the model. You can put the block at a "Point" or anywhere with any "Coordinates".
If necessary, rename the block in the "Name" section.
In the Structure tab, you can adjust the geometry parameters of the block and assign the material. Use the button that appears in the active input field to create new object properties.
Click OK to transfer the block to the model. You can adjust the geometry parameters as well as the cross-sections and materials of this component at any time using the "Special Objects" category.
JavaScript
The code of a block generated by scripting is shown in the "JavaScript" tab.