The "Punching Reinforcements" allow you to define how to carry out the reinforcement against punching in a surface. The parameters of perimeters and legs, like the surface reinforcements, are types that you can then assign to the corresponding nodes.
Input Options
The program provides several options for entering punching reinforcements.
Shortcut Menu of Navigator
In the "Navigator – Data", right-click the Punching Reinforcements category. Then, select New Punching Reinforcement from the shortcut menu.
Table
In the table, set the Structure main category and the Types for Concrete Design subcategory. Double-click an empty row in the Punching Reinforcements worksheet.
Node Property
You can create a new punching reinforcement directly as a property of a node. Open the Edit Node dialog box. In the "Design Properties" section, select the Punching Design check box, and then switch to the Concrete Design – Punching Node tab.
Main
In the Main tab, you can define the main specifications of a punching reinforcement.
Parameters
Material
Assign material to the punching reinforcement. If you have already defined a suitable reinforcement steel in the model, you can select it in the list. Otherwise, you can use the button to create a new material by opening the New Material dialog box, where you can access the material library. You can also access this library directly by using the button. The "Reinforcing Steel" material is preset here.
Use the button to change the material that has already been assigned. The button allows you to graphically transfer the reinforcing steel from another surface.
Bar Diameter
Define the diameterds of the reinforcement stirrups. Several options are available for selection in the list. However, the rebar diameter can also be user-defined.
Categories
Type
The type describes the geometric position of the punching reinforcement. Only the "Vertical" option is currently available. Thus, the reinforcement legs are placed without a (sloping) inclination.
Placement
Define how the punching reinforcement legs are distributed in perimeters. Two options are available in the list:
- Uniform
- Differently
In the Placement tab, you can then define the reinforcement arrangement in detail.
Placement
In the Placement tab, you can define how the punching reinforcement is arranged. The input options are aligned with the specification in the Placement section of the "Main" tab.
Uniform
In the case of a constant arrangement, the punching reinforcement is distributed uniformly in the individual perimeters.
Define the number of perimeters np and the number of legs in each perimeter nl. Thus, an equal number of stirrups is placed in each perimeter.
The perimeter spacing can either be determined automatically as "Multiple effective depth (k * d)" or defined "Absolute" with user-defined spacing. The parameters are shown in the dialog graphic.
Differently
As an alternative, the punching reinforcement can be arranged by user-defined settings.
Define the number of legs nl and the spacing ksr of the perimeter in the table. Each line describes the parameters of a perimeter.
If you change the perimeter distance to "Absolute" in the lower part, you can define the distances between perimeters sr by entering lengths.