To start the program, use the Windows start menu or the Dlubal icon on the desktop.
To enter data, a model must be created or opened (see Chapter 12.2).
RFEM provides different options for entering data: You can define objects in a dialog box, a table, and often directly in the graphic. All input is interactive, which means that graphical input is immediately reflected in the table and vice versa.
Note
For first steps with RFEM, we recommend trying the introductory example that may be helpful for beginners; it can be downloaded on our website.
You can access the input dialog boxes and the graphical input in various ways.
The input dialog box can be accessed by means of the shortcut menu (or by double-click) of the row number.
RFEM provides different ways to open a dialog box for editing model objects.
The edit dialog box can be accessed by using the shortcut menu of the row number. You can also double-click the number to open the dialog box for editing the object.
Input and modifications carried out in the graphical user interface are immediately shown in the tables, and vice versa. To open the model data tables, use the leftmost button in the table toolbar shown on the left.
Input in the form of spreadsheet data entered in tables can be quickly edited and imported (see Chapter 11.5).
Note
Unused objects are highlighted in blue in the tables and Data navigator.
In each dialog box and table, it is possible to add a Comment that describes the object in detail. You can also use predefined comments (see Chapter 11.1.4). Moreover, comments are part of ScreenTips for graphical objects.